Developed by Radical Entertainment, Prototype was released in North America on June 9th 2009. The player takes on the role of Alex Mercer, a seemingly human man, who has shape shifting powers. When the game begins, you wake up, with no recollection of who you are, or what has happened to you. Throughout the game, you "consume" many enemies, to try and track down where you truly came from and, of course, who is responsible. Great.
The actual storyline within Prototype will probably set you back about 5-6 hours, depending on difficulty and player skill. Once you have completed the game, you will also unlock New Game +. This new mode will allow you to restart the story mode, but maintaining all of your acquired upgrades. This adds a new dynamic to the story mode. However, once you're complete there's plenty more to do.
There are loads of "events" which can be completed, earning you extra EP (experience points) which will come in useful when upgrading your character, which we'll come to later. These events are split into different sections. For example, there are "Glide" events, which require you to jump from certain buildings and land within a certain area, earning you a medal (Gold, Silver or Bronze) each giving you different amounts of EPs. But, there are also fighting events. You can bat for both sides, if that's your thing, fighting as a military soldier against the hordes of infected. Or, you can lend assistance to the infected themselves, wiping out the military threat in the process. Either way, there's much fun to be had with the events.
Another "mini-game" within Prototype is the Web of Intrigue. The web begins when you consume your first Web of Intrigue target. This opens up a whole new objective in the game, and this is the place where you'll discover who you really are. There are four Xbox 360 achievements within the Web of Intrigue, but I won't ruin the fun by revealing what you'll discover.
I mentioned the upgrades earlier on, and these are probably the most important tools in getting you through this game. By spending your hard-earned EP, you'll be able to purchase new powers, which allow you to shape shift, giving you an increased arsenal of weaponry. Each of these upgrades has advantages and disadvantages, with some being good against vehicles and large crowds of enemies, and others which are designed for fast, agile combat.
Prototype is, however, not a perfect game. Despite the large amounts of content included, the events can quickly become repetitive and tiresome. The storyline, as I said earlier, is only 5 to 6 hours, and, personally to me, has little replay value. Once you have completed the story once, and then maybe a second time with New Game+, there's little else to do - story wise.
This game, in a way, gives itself a new genre, it is very unique, and while it is a very new and impressive idea, it is far from perfect, and there is much room for improvement within the game. As far as recommendations go, I would definitely say its worth a rent. If you're impressed then pick up the full game, and if you decide its not your type of game, then don't. Prototype did impress me whilst I played it through, and I hope to see new and improved games close to this idea in the future.
The actual storyline within Prototype will probably set you back about 5-6 hours, depending on difficulty and player skill. Once you have completed the game, you will also unlock New Game +. This new mode will allow you to restart the story mode, but maintaining all of your acquired upgrades. This adds a new dynamic to the story mode. However, once you're complete there's plenty more to do.
There are loads of "events" which can be completed, earning you extra EP (experience points) which will come in useful when upgrading your character, which we'll come to later. These events are split into different sections. For example, there are "Glide" events, which require you to jump from certain buildings and land within a certain area, earning you a medal (Gold, Silver or Bronze) each giving you different amounts of EPs. But, there are also fighting events. You can bat for both sides, if that's your thing, fighting as a military soldier against the hordes of infected. Or, you can lend assistance to the infected themselves, wiping out the military threat in the process. Either way, there's much fun to be had with the events.
Another "mini-game" within Prototype is the Web of Intrigue. The web begins when you consume your first Web of Intrigue target. This opens up a whole new objective in the game, and this is the place where you'll discover who you really are. There are four Xbox 360 achievements within the Web of Intrigue, but I won't ruin the fun by revealing what you'll discover.
I mentioned the upgrades earlier on, and these are probably the most important tools in getting you through this game. By spending your hard-earned EP, you'll be able to purchase new powers, which allow you to shape shift, giving you an increased arsenal of weaponry. Each of these upgrades has advantages and disadvantages, with some being good against vehicles and large crowds of enemies, and others which are designed for fast, agile combat.
Prototype is, however, not a perfect game. Despite the large amounts of content included, the events can quickly become repetitive and tiresome. The storyline, as I said earlier, is only 5 to 6 hours, and, personally to me, has little replay value. Once you have completed the story once, and then maybe a second time with New Game+, there's little else to do - story wise.
This game, in a way, gives itself a new genre, it is very unique, and while it is a very new and impressive idea, it is far from perfect, and there is much room for improvement within the game. As far as recommendations go, I would definitely say its worth a rent. If you're impressed then pick up the full game, and if you decide its not your type of game, then don't. Prototype did impress me whilst I played it through, and I hope to see new and improved games close to this idea in the future.
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